Pool Typed by Belgarath This is a totally accurate simulation of the classic American game of Eight Ball Pool. The aim of the game is simple. Play starts with fifteen balls arranged in a triangle, of these seven are spots, seven stripes and the last the black eight ball. You have to sink your seven balls, in any order and into any pocket, and then sink the black. The table is basically the same as a snooker or billiards table, though smaller and the pockets are proportionally larger. There is no knap on the cloth of a pool table, so no matter which direction you play a shot it runs at the same speed. Players take it in turn to visit the table for a break. You continue playing shots until such time as you miss or commit a foul stroke. If you miss your turn ends and your opponent visits the table. If you commit a foul then your turn ends and you miss your next visit to the table as well. Balls sunk illegally stay down and do not reappear on the table. The first player to sink a ball legally has the choice of which set of balls he wants to play with, this will normally be the one that he has just sunk. Fouls include missing all the balls entirely, potting an opponent's ball, hitting one of your opponent's balls before you hit one of your own and sinking the white. If you sink the black out of turn, or if you go in off the black you lose the game, no matter what else has happened. If the white is put down it is returned to the table in the D. It must be played from the centre spot on the front line of the D. If you are in a position after a foul where you cannot directly see any of your balls, you are awarded a free table, and can play any ball, you may pot any ball other than the black, though if you pot one of your opponent's balls you are doing him a favour. TAKING A SHOT You first see a top view of the table. As well as seeing all the balls, there is a ghost ball, which has a number in it. This is your aiming point. The number is the time, in seconds, you have left to aim your shot. The white will trabel directly through the ghost ball, unless you put so much spin on it that it swerves off course. If you need to play a shot off the cushions, then you must put the aiming ball at the point on the cushion where you want the first impact to take place. Normally you will just line up the aiming ball with the ball you want to hit. If you run out of time on the clock, you will be forced to take the shot as it is lined up as the clock stops. When you are happy with the shot you have selected press the mouse button. SPIN (ENGLISH) The view then changes to the cue. Just as you would see it in the real game looking down the length of the cue at the white. To set the spin that you require you need to position the cue so that the tip hits the right point on the white ball. To select back spin you must aim low on the ball, top is by hitting high, left and right spin is added by hitting left or right of centre. The further from the centre of the ball you play your shot the more spin you will impart on the ball, and the greater your chance of miss cueing. The Display in the top left of the screen shows you in diagramatic form the spin you are applying. POWER Is selected in the same way as spin, draw the cue further back for greater ower, for delicate shots only draw the cue back a little way. Power is displayed as the top bar of the display, it cycles through from no power to full power. You must time your shot to select the power you want. Again you have a time limit within which you must decide on your shot. If it runs out you will be forced to play the shot lined up at the time. The view will now change back to the view of the table and the computer will take the shot so you will see the result of your effort. If you have been successful you will hear the ball roll down the mechanism inside the table and will have another shot. If you commit a foul, this will be announced, both verbally and as a message along the top of the screen. Play continues until one player has sunk all his balls and the black, when he has won the game, or until the black is illegally sunk, in which case the perpetrator has lost. CONTROLS Mouse. LOADING INSTRUCTIONS Insert Kickstart disk if required. At request for Workbench disk, insert program disk. Program will load and run automatically. Typed by Belgarath